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Microsoft Releases Gaming Controller for Restricted Users

Gaming Controller for Restricted Users

Microsoft Releases Gaming Controller for Restricted Users

Video games have to be for everyone and Microsoft has done another step to make it a reality when it announced the gaming controller for restricted users for the Xbox.

Also read: Updating Xbox One May Insider adds a refresh rate of 120 Hz

According to Microsoft, the new gaming controller for restricted users, which will be available at a later date this year, may be linked to the buttons, keys, moves, and exits, giving players with a wide range of physical capabilities the ability to customize their configurations.

Microsoft said the new gaming controller for restricted users is the most flexible adapter controller made by a large gaming company and the device can be used to play PC games on Xbox One and Windows 10. It also supports the features of the Xbox Controller Wireless such as remapping the button.

“I can customize how I interface with the Xbox Adaptive Controller with whatever I want,” said Solomon Romney, a Microsoft retail learning specialist born without fingers on his left hand. “If I want to play a game entirely with my feet, I can. I can make the controls fit my body, my desires, and I can change them anytime I want. You plug in whatever you want and go. It takes virtually no time to set it up and use it. It could not be simpler.”

According to Microsoft, starting the idea for a disaster gaming controller came when a Microsoft employee was passing through social media and without a post from a charity offering gaming equipment for injured veterans. The process started at Microsoft’s Hackathon in 2015 and was further engineered by engineers over the next three years.

Controller development was not always guaranteed. Some employees had to make the push to convince the brass that a controller who needed many development resources for a relatively small population was worth it. One of these employees was Leo Del Castillo, general manager of equipment during controller development.

“Trying to develop a business case for an accessible product can be very, very challenging because the scale of the products doesn’t generally make a positive business case for the investment that has to go in,” Del Castillo said. “You have to look at your return on investment in a way that is not just financial.”

Steve Spohn has always been an open gaming lawyer and has been one of the faces of Ablegamers, a non-profit charity whose goal is to make the games more accessible to everyone. Spohn now serves as the operating director for Ablegamers.

Spohn started playing when he was five years old when his mother bought a console for Atari games. Spohn was born with spinal muscular atrophy and as he progressed, he began to have problems with the operation of a controller. He then made the transition to computer games, but it also became problematic. At one point, trying to use a console, he used a dental tool as an extension, shutting his hand out of the space bar, and using the tool to reach the upper keys.

“I had been doing stuff like that for years,” Spohn said. “My mom taught me that you take an everyday object and repurpose it for something you need it for, and that’s how you continue surviving in the world. So I would get a faster mouse or a keyboard with the buttons spread out differently. But eventually, the off-the-shelf solutions stopped working.”

The controller contains 19 ports with 3.5 mm plugs. Those players who already have devices designed for specific purposes can insert them and use them as peripherals for this controller. Both large circles on the front of the controller are buttons designed to be printed easily. They are automatically mapped to buttons A and B, but, like everything else in the controller, they are reprogrammable.

“We’ve never built a gaming product like this before and we knew we needed feedback to get it right,” said James Shields, product marketing manager at Xbox. “We worked with several groups and they helped us design the features, the industrial design and even the packaging. From a high-level point of view, this product is central to the company goal. We want to enable everyone to play games.”

The controller will be released later this year and will be sold for $ 129.99. According to Shields, compared to other controllers serving the same purpose, this is a very affordable price as other controllers are closer to $ 1,000.

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Mohd Faizan

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